Digital STEAM: Teaching Integrated Science, Arts, and Mathematics with Digital Devices
Learn the Latest Skills in Digital Education! Our Digital STEAM course is designed for educators at all levels, focusing on the effective use of tablets and digital devices in teaching integrated STEAM subjects. Whether you teach pre-school, primary, secondary, vocational, adult, or special needs students, this course offers valuable insights and practical techniques for enhancing your lessons with digital tools.
- Comprehensive Use of Apps: Explore various apps that support learning, communication, and self-assessment, including collaborative writing, digital photography, and video.
- Best Practices: Gain practical examples and approaches for using mobile devices in education.
- Interactive Materials: Learn to create engaging, interactive classroom materials.
- Digital Safety: Understand the responsible and safe use of digital devices and new media.
- Lesson Planning: Design and plan effective lesson units that integrate digital tools.
Additional Benefits:
- App Search/Store Possibilities: Discover new apps and share experiences with other educators.
- Innovative Methods: Embrace new methods and approaches for using mobile devices in daily teaching activities.
- EU-Level Experience Exchange: Participate in an exchange of experiences with educators from across the EU.
Upskill Your Organization: This course is ideal for school management, teachers, special needs teachers, and all other educational staff working in school education, adult education, and VET.
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All tickets includes:
- Event materials
- Certificate of attendance
- School visits
- Admission to all sessions
Early bird for groups
Discounted price for early registrations for groups of 5 or more
Early Bird
Discounted price for early registrations
Group price
Discounted price forgroups of 5 or more
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Our Digital STEAM course focuses on the pedagogical use of tablets in STEAM lessons, applicable in classrooms, science museums, and outdoor settings. The course is ideal for pre-school, primary, secondary, vocational, adult, and special needs teachers, as well as anyone interested in using digital devices in education.
Course Highlights:
Digital Tools and Best Practices
Explore educational apps to enhance learning, communication, and self-assessment. Learn practical examples and successful approaches for integrating mobile devices from international case studies. Master responsible and safe use of digital devices, promoting digital citizenship. Develop skills to create engaging, interactive classroom materials. Acquire techniques for designing innovative and effective lesson plans with digital tools.
School Visit
Experience firsthand the application of digital tools in a real school setting. Visit STEM lessons in primary and lower-secondary levels, observing and interacting with teachers and students to see best practices in action.
City Tour
Enjoy a guided tour of the beautiful medieval Old Town of Tallinn. Explore the cultural and historical landmarks of this vibrant city.
The course addresses essential topics for schools to consider when implementing or updating their digitalization strategies:
- Apps for Learning and Self-Assessment: Discover various apps to support learning, communication, and self-assessment, including collaborative writing, digital photography, video, audio usability, presentation apps, assessment, evaluation, and gamification.
- Best Practices: Learn practical examples and approaches for using iPads, tablets, and other mobile devices in lessons across different countries.
- Digital Safety: Understand responsible and safe use of digital devices and new media.
- Interactive Materials: Create and deliver engaging, interactive classroom materials.
- Digital Applications: Identify and review practical tablet applications for educators and students, including text creation, video clips, podcasts, presentations, screencasting, images, PDFs, e-books, mind maps, and more.
- Lesson Planning: Design and plan effective lesson units that incorporate iPads, tablets, and other digital devices.
- Integrating Digital Technologies: Effectively integrate strategies and digital technologies into the curriculum.
- Mobile Devices in Class: Utilize various mobile devices in connection with TVs and other display devices.
Mart Laanpere, Professor at Tallinn University, Estonia
- Position: Head of the R&D Centre for Educational Technology at Tallinn University
- Background: Former mathematics and physics teacher and school principal
- Affiliation: Member of the board of course provider Euneos, Finland
With over 20 years of experience in teacher education and educational technology research, Mart has transitioned from his roles as a mathematics and physics teacher and school principal to focus on advancing digital education. He has significantly contributed to international research projects on mobile technology and social software in education. Currently, he coordinates the training of school teams in the project “Digital Turn towards 1:1 Computing,” funded by Samsung (www.samsungdigipoore.ee), and is recognized as an expert in school digital innovation and change.
Jüri Kurvits, PhD candidate and lecturer of mathematics didactics at Tallinn University.
Jüri Kurvits leads the innovative STEM teacher education curriculum. He is an advocate for modern teaching methods, including the flipped classroom model, Google Apps for Education, active learning techniques, and discovery learning with tablets in STEM lessons. Jüri has extensive experience conducting science and mathematics teacher education courses throughout Estonia and Russia.
- PhD candidate
- Chemistry teacher in G. Adolf Gymnasium (www.gag.ee), PhD student in Tallinn University
- The Teacher of the Year 2016 (the main prize from the Ministry of Education and Research)
Aare Baumer, MSc, Head of Research and Development at the Energia Avastuskeskus Science Museum in Tallinn, Estonia.
Recognized as one of the leading promoters of science education in Estonia, Aare is a dynamic and inspiring performer who has designed over 20 interactive shows and exhibitions, such as “Virtual Planetarium,” “Discover Electricity!,” “Turn Me into a Robot!,” “Discover the Sea of Bubbles!,” and “Discover the Island of Energy!.” As a pioneer of science theatre in Estonia, his captivating onstage science shows attract thousands of students each year.
Day 1, Sunday
17:00 Welcome and introduction; meet and greet, discuss expectations, and provide individual guidance.
Day 2, Monday
09:30 Gather in the lobby of Astra building, Tallinn University.
09:45 Introduction to the course and the Estonian educational system.
11:00 Coffee break
11:30 Participants introduce themselves; teachers present their schools’ best practices and future plans for using tablets in STEM classrooms.
12:30 Lunch at the university cafeteria
13:30 Setting up a Personal Learning Environment.
15:00 Coffee break
15:30 Visualizing innovative learning scenarios for BYOD (Bring Your Own Device) classrooms.
16:30 International evening with cultural introductions through local snacks, drinks, songs, and dances.
Day 3, Tuesday
09:30 Game-based environmental outdoor STEM education: designing and testing a location-based adventure game.
10:00 Coffee break
11:00 Workshop continuation
12:30 Lunch at the university cafeteria
13:30 Travel by tram to Energiakeskus (Science Museum)
14:00 Guided tour of the science museum
15:45 Workshop: design a STEAM learning worksheet for the museum.
17:00 Debriefing and reflection session
Day 4, Wednesday
09:55 Meet in front of Tallinn 21 School for a welcome and guided tour.
10:10 Visit STEM lessons in primary and lower-secondary levels.
10:45 Roundtable discussion with vice principal and teachers.
12:00 Lunch at the university cafeteria
13:00 Visit Gustav Adolf Gymnasium for a guided tour.
13:30 Tour of Gustav Adolf Gymnasium led by Ingrid Maadvere.
14:30 Presentation on ICT at Gustav Adolf Grammar School.
15:00 VR and science experiments session with Katrin Soika and students.
Day 5, Thursday
09:30 Outdoor learning in STEAM education session.
11:00 Coffee break
12:30 Lunch at the university cafeteria
13:30 Workshop on Telepresence Robots in Education.
17:00 Debriefing and reflection session
Day 6, Friday
09:30 Workshop on learner-centered mathematics.
11:00 Coffee break
12:30 Lunch
13:30 Work on group projects.
15:30 Final presentations of group projects.
17:00 Course feedback and evaluation; certificate distribution.
Day 7, Saturday
10:00 Guided tour of the medieval Old Town.
12:00 Guidance on preparing project proposals for follow-up activities.
13:00 Closure of the course.